Roco Kingdom Dimo Guide: Race Values, Light-System Strengths, and Best Builds
Full Roco Kingdom Dimo guide: dex #137 stats, race values, Light-element strengths, and training tips to build a reliable magic attacker.
If you've been hunting for a dependable Light-element magic attacker, Roco Kingdom Dimo deserves a spot on your shortlist. Catalogued as pet number 137, this blue companion stands just 1.5 meters tall and weighs 26.8 kilograms, yet its race values reveal a fighter built around an impressive 120 magic attack stat. Why does that matter? Because Roco Kingdom Dimo is exactly the kind of pet that looks modest on paper but punches well above its weight once you invest in the right talents and personality. In this guide, we'll decode its full stat block, explain what each number means in real battles, and share training tips drawn from the community wiki and long-time player experience.
Who Is Dimo in Roco Kingdom? A Quick Profile
Dimo is the 137th entry in the Roco Kingdom pet index and belongs to the Light element — one of the game's more distinctive typings. Its official flavor text tells a story about courage: a fragile creature that never flinches, chasing a dream that is refreshingly simple. That underdog identity isn't just decoration. It shapes how the community treats this pet — not a flashy legendary, but a determined fighter that rewards players who commit to it.
Here's the full profile at a glance:
| Attribute | Detail |
|---|---|
| Dex Number | 137 |
| Element / System | Light |
| Color | Blue |
| Height | 1.5 m |
| Weight | 26.8 kg |
| Evolution | Listed as none/unknown on the wiki |
| Design theme | Courage, dreams, quiet determination |
A few notes worth flagging. The community wiki currently lists Dimo's evolution as none or unknown, so as of this writing you should treat it as a standalone pet rather than a pre-evolution waiting to transform. Height, weight, and color are fixed cosmetic details, but the Light element is functionally important because it drives type matchups in battle. If you're brand new to the franchise, Tencent's official Roco Kingdom website is the best hub for game access and news, while the Roco Kingdom Fandom wiki's Dimo entry documents the raw data referenced throughout this guide.
Roco Kingdom Dimo Race Values: The Full Stat Breakdown
Race values — the base stats every Roco Kingdom pet grows from — are the single most important numbers to check before you sink resources into training. The wiki lists six values for Dimo that sum to 576. One honest caveat: the stat rows on the wiki page aren't labeled in the version we reviewed, so the ordering below follows the community's standard convention of HP, Attack, Defense, Magic Attack, Magic Resist, and Speed. Treat the individual labels as community-reported and the 576 total as confirmed.
| Stat (standard order) | Race Value | Quick Read |
|---|---|---|
| HP | 90 | Solid health pool for sustained fights |
| Attack | 102 | Usable physical fallback option |
| Defense | 83 | The clear soft spot |
| Magic Attack | 120 | Elite — the reason to use Dimo |
| Magic Resist | 89 | Respectable special bulk |
| Speed | 92 | Mid-tier; outspeeds tanks, not glass cannons |
| Total | 576 | Competitive mid-to-high tier |
Reading the spread, three things jump out immediately. First, that 120 magic attack is genuinely elite and clearly the centerpiece of Dimo's design — for context, many fully competitive pets top out in the 110–125 range on their single best stat. Second, a 576 total sits in solid mid-to-high territory; it won't outclass 600+ legendary-grade pets, but it's far from filler. Third, the 83 defense is a real liability that physical attackers will punish if you leave Dimo in a bad matchup.
What Dimo's Stats Mean in Actual Battles
On paper, stats are just numbers. In practice, Roco Kingdom Dimo plays like a mid-speed special attacker — a pet that wants to switch in, land a hard magic hit, and either finish the job or pivot out before physical threats can exploit its weaker side. Here's how each part of the kit translates to gameplay:
- Lead with magic damage. With 120 magic attack, Dimo's magic skills will always outdamage its physical options over a full match. Build every plan around this.
- Respect the speed tier. A 92 speed stat outpaces most defensively built pets, which lets Dimo strike first against tanks and stall-oriented teams. It will, however, lose the race against dedicated fast sweepers.
- Don't tank physical hits. That 83 defense is the weakest number on the sheet. A strong physical attacker can chunk Dimo down quickly, so treat it as a fragile nuker, not a wall.
- Use Light matchups as a wildcard. Per community reports, Light-element pets are uncommon enough that many opponents don't have the matchups memorized — a small but real edge in player-versus-player play.
The 102 attack stat deserves a quick mention too. A physical build is technically possible and can work as a surprise pick, but it's strictly worse than the magic build because it leaves Dimo's best stat sitting idle. Player experience consistently says the same thing: commit to the special attacker role and don't look back.
How to Build Roco Kingdom Dimo: Talents, Personality, and Training
Like most Roco Kingdom pets, Dimo benefits from two extra layers of customization: individual talents (per-stat bonuses rolled when you obtain the pet) and a personality that modifies certain stats. Neither system is documented in exhaustive official detail, so the benchmarks below reflect long-term player experience rather than hard numbers published by Tencent.
| Training Priority | Community Benchmark | Why It Matters |
|---|---|---|
| Magic Attack talent | 25 or higher | Multiplies Dimo's best stat even further |
| Speed talent | 20+ | Secures important speed tiers against mid-speed rivals |
| HP talent | 15+ | Offsets the paper-thin defense |
| Magic Resist talent | 15+ | Rounds out special-side bulk |
| Attack talent | Low priority | The physical set is strictly secondary |
Personality works much like a nature system in other monster-taming games, applying percentage modifiers (typically ±10%, according to community documentation). Here's how to think about it:
| Personality Direction | Effect | Verdict |
|---|---|---|
| Boosts Magic Attack | Roughly +10% magic stat | Best-in-slot choice |
| Boosts Speed | Roughly +10% speed | Excellent alternative |
| Cuts Magic Attack | Roughly −10% magic stat | Avoid — destroys Dimo's identity |
| Cuts Speed | Roughly −10% speed | Situational at best |
A few actionable tips to close out the build section:
- Check talents before investing. If your Dimo rolls below the benchmarks on magic attack or speed, retrain or re-roll early — before you've poured weeks of EXP into it.
- Never accept a magic-cutting personality. A 10% loss on a 120 stat is the equivalent of erasing a fifth of Dimo's reason to exist.
- Invest HP and Magic Resist together. Bolstering both survivability stats makes the low defense much easier to play around.
- Skip Attack-boosting picks entirely. They're not harmful, but they're wasted value on a pet that should almost never use physical skills.
Leveling Roadmap and Team Synergy
A training plan helps you avoid the most common mistake Dimo owners make: spreading resources across every stat instead of sharpening the ones that matter. Here's a community-style roadmap you can adapt to your server's level cap:
| Stage | Focus | Suggested Activity |
|---|---|---|
| Levels 1–20 | Foundation | Grind low-level wild battles; unlock Dimo's core magic skills |
| Levels 20–40 | Refinement | Lock in final talents and personality; practice type matchups |
| Levels 40–60 | Integration | Slot Dimo into your main team; farm EXP efficiently |
| Level 60+ | Endgame | PvP and boss content where the 120 magic attack shines |
Roco Kingdom Dimo fits best on teams built around cover and follow-up. Pair it with a defensive pivot that can absorb the physical hits its 83 defense can't handle, and keep a strong physical attacker on the bench for opponents that resist Light-element magic. In fan communities you'll often see pets referred to as "genies," and Dimo is a textbook example of a genie that thrives in a supporting-cast role before cleaning up weakened opponents with one big magic swing.
Resource management matters here too. Because Dimo's value is concentrated in two stats, every training item you spend on Attack or Defense is value you're not spending where it counts. Concentrated investment is what turns a 576-total pet into a genuine threat.
Frequently Asked Questions About Roco Kingdom Dimo
What are Roco Kingdom Dimo's race values?
Per the community wiki, Dimo's race values are 90 HP, 102 Attack, 83 Defense, 120 Magic Attack, 89 Magic Resist, and 92 Speed, for a total of 576. The total is confirmed; the individual stat labels follow the community's standard ordering convention.
Is Roco Kingdom Dimo worth training?
Yes, if your roster needs a special attacker. The 120 magic attack is elite for a non-legendary pet, and the 576 total is competitive. Just be aware of the 83 defense and build your team to cover it.
Does Dimo evolve?
The wiki currently lists Dimo's evolution as none or unknown, so treat it as a standalone pet. If a future game update changes that, the official channels and community wiki will be the first places it's documented.
What element is Dimo, and how should I counter it?
Dimo is a Light-element pet. To counter one, pressure it with strong physical attackers before its magic damage adds up, and outspeed it with faster sweepers — its 92 speed is good but not unbeatable. For exact Light matchups, check the in-game type chart, since community reports suggest most players rarely face this element and don't have it memorized.
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